Factsheet
Developer:
Team Monkey
Based in Waldsee, Germany
Founding date:
June 1st, 2007
Website:
diviniachronicles.com
Press / Business contact:
teammonkeydev@outlook.com
Social:
twitter.com/DiviniaChronics
facebook.com/diviniachronicles
Releases:
Divinia Chronicles
Address:
Pommernstr.7
67165 Waldsee
GERMANY
Phone:
Description
Team Monkey consists of a small group of independent developers working on the studio’s launch title, ‘Divinia Chronicles: Relics of Gan-Ti’.
History
BackgroundAmong the team are both industry veterans and newcomers, previously shipping titles such as "Crysis", "The Settlers Series" and "Ankh". But now we devoted ourselves to create a unique and innovative game that stands out with its design and love for the detail; a game which would otherwise never find its way on the limited game market. As we all have fulltime jobs to pay the bills, we can only work on the game in our spare time, this is why our development progress is much slower compared to other Indie/AAA studios. We thank you for your understanding and patience and hope you enjoy our game.
Projects
Videos
Divinia Chronicles: Relics of Gan-Ti YouTube
Images
There are far more images available for Team Monkey, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "STEAM Greenlight" - 20th of February, 2014
Selected Articles
- "
"In terms of story, it’s your standard RPG restore-the-magic faire with a bright, CGI/cartoony aesthetic that recalls Fable. However, it does have something Fable doesn’t – namely, glimpsed briefly in the trailer, a honking great elephant cannon. If that’s not worth a vote or two then I’m not sure what is."
"
- Olivia Cottrell, Website - "
"…Enemies were funny, unlike those scary monsters we are used to see in latest titles. Fighting plants, for example, was hilarious. The game has been inspired by SNES classics and gives that feel all the way."
"
- Dolores Al Samirraie, Website
Team & Repeating Collaborator
Martin Sander
3d Art, Leveldesign, Code
Sebastiaan Brakenhoff
Concept Art
Jeroen C. Muts
Lead Game Writer
Anthony Valentine
3D Art
Indra van 't Hooft
Director of Voice Acting
Leroy Smith
Audio Engineer
Mario González Ríos
Translation - Spanish
Philipp Fuhrmann
Composer
David Neugebauer
Design
Sascha Urbansky
Administration
Contact
Inquiries
teammonkeydev@outlook.com
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks