Factsheet

Developer:
Team Monkey
Based in Waldsee, Germany

Founding date:
June 1st, 2007

Website:
diviniachronicles.com

Press / Business contact:
teammonkeydev@outlook.com

Social:
twitter.com/DiviniaChronics
facebook.com/diviniachronicles

Releases:
Divinia Chronicles

Address:
Pommernstr.7
67165 Waldsee
GERMANY

Phone:

Description

Team Monkey consists of a small group of independent developers working on the studio’s launch title, ‘Divinia Chronicles: Relics of Gan-Ti’.

History

Background

Among the team are both industry veterans and newcomers, previously shipping titles such as "Crysis", "The Settlers Series" and "Ankh". But now we devoted ourselves to create a unique and innovative game that stands out with its design and love for the detail; a game which would otherwise never find its way on the limited game market. As we all have fulltime jobs to pay the bills, we can only work on the game in our spare time, this is why our development progress is much slower compared to other Indie/AAA studios. We thank you for your understanding and patience and hope you enjoy our game.

Projects


Videos

Divinia Chronicles: Relics of Gan-Ti YouTube


Images

There are far more images available for Team Monkey, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


logo

Awards & Recognition

  • "STEAM Greenlight" - 20th of February, 2014

Selected Articles

  • " "In terms of story, it’s your standard RPG restore-the-magic faire with a bright, CGI/cartoony aesthetic that recalls Fable. However, it does have something Fable doesn’t – namely, glimpsed briefly in the trailer, a honking great elephant cannon. If that’s not worth a vote or two then I’m not sure what is." "
    - Olivia Cottrell, Website
  • " "…Enemies were funny, unlike those scary monsters we are used to see in latest titles. Fighting plants, for example, was hilarious. The game has been inspired by SNES classics and gives that feel all the way." "
    - Dolores Al Samirraie, Website

Team & Repeating Collaborator

Martin Sander
3d Art, Leveldesign, Code

Sebastiaan Brakenhoff
Concept Art

Jeroen C. Muts
Lead Game Writer

Anthony Valentine
3D Art

Indra van 't Hooft
Director of Voice Acting

Leroy Smith
Audio Engineer

Mario González Ríos
Translation - Spanish

Philipp Fuhrmann
Composer

David Neugebauer
Design

Sascha Urbansky
Administration

Contact

Inquiries
teammonkeydev@outlook.com


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks